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What would a faithful George RR Martin game actually look like?

RReckless speculation

Promotional art of Arya Stark (from Game of Thrones) as she appears in MultiVersus.
Image credit: Player First Games

At least once a year since Game Of Thrones started, whether there’s something related on telly or not, I suddenly get all obsessed with Westeros again and start falling asleep to lore videos for a couple of months. It’s obviously coincided with a new season of House Of The Dragon this year - a season I really enjoyed, even if the consensus seems to be “we didn’t get the finale battle we were expecting so we’re going to retroactively decide the show is bad now.” It had problems, sure. Daemon’s weirwood-ex-machina vision made his entire season arc redundant. And, sure, the cinematic framing of Rhaenyra using her obsession with prophecy to justify the mass bloodshed she’s willing to inflict to, effectively, gain power is a little too noble. Still, very entertaining telly.

This has all lead me to ask the titular question: What would a good George RR Martin videogame actually look?

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